Introducing our 8-week, part-time UX Essentials course.
The course is ideal for anyone looking to gain a working knowledge of UX research and design, or apply these skills to a new or existing product or service.
Next course date and schedule
Starts 17th May, 2018.
8 x Thursday evenings. 6pm – 9pm
Level 9, 250 Pitt Street, Sydney NSW
Who can attend this course?
The UX Essentials course covers the basics of UX right through to fairly advanced design and research skills. The course aims to equip students very quickly with immediately useful skills in the UX workplace.
It is designed for busy people who prefer to attend one weeknight per week with deliverables to complete throughout the week.
What does the course teach?
Each week covers a specific module in the Research, Design, Measure UX methodology and includes both the theory and practical skills to work as a UX professional.
The modules have been carefully prepared by senior UX professionals to help build a repertoire of essential UX research and design skills that are in high-demand in today’s digital industry.
Attendees will choose a product to research, design and test throughout the 8-week period.
Students will also have the unique opportunity to use the in-house research lab and recording equipment for their interviews, as well as testing their final prototypes in Week 8.
Week 1 – Research 1
- UX methodology overview.
- Generative research methods in UX
- User interviews using the dBAG (Demographics, Behaviour, Attitudes, Goals) framework.
- Contextual enquiry, qualitative data collection
- Introduction to Customer Journey Maps.
Week 2 – Research 2
- Debrief of mid-week research findings.
- Advanced UX Research techniques.
- Advanced journey mapping.
- Introduction to Personas and qualitative user segmentation
- Assumptions, hypotheses and validating qualitative data with larger sample sizes.
Week 3 – Information Architecture
- Introduction to Information Architecture.
- The central role of IA in experience design, way finding and content strategy.
- Converting User stories into content strategies.
- Content inventories: No guts no glory!
- Primary content entities and their attributes: Identifying and designing the “atoms” of your content.
- Testing taxonomies using open and closed card sorting.
User-centred navigation design: The View, Do and Who principle.
- Testing your navigation using Tree studies.
Week 4 – UX Design 1
- Interaction Design principles
- Paper prototyping techniques
- Overview of the Sketch app workspace
- Artboards and Pages
- Essential Keyboard-shortcuts for rapid wireframing
- Using Layouts and Grids for responsive design
- Working with Sketch Templates and Libraries
- Practical techniques for working with Styled Text
- Getting to know Shapes
- Low and High-Fidelity wireframe design using Sketch.
- Designing standard UX patterns in Sketch – Home, List and Detail page wireframes
Week 5 – UX Design 2
- Advanced Interaction Design principles
- Form design theory and techniques
- Search and navigation design patterns
- Using Symbols for reusable design assets
- Using Sketch for UX communication artefacts such as sitemaps and user flows
- Techniques for applying texture and opacity for common wireframe patterns
- Icon creation and the use of Sketch as a vector tool
- “Developer-friendly” exporting practices
Week 6 – UX Design 3
- Introduction to interactive prototyping. Creating functional wireframes that look and feel like the final product.
- Introduction to the Axure RP workspace.
- Prototyping best practices.
- Paragraphs and adding text links
- Default and custom libraries.
- Publishing and sharing prototypes.
- Interaction Styles
- Using Masters for header, footer and other key re-usable elements for rapid prototyping.
- Interactive prototyping: hotspots, links, hiding and showing page elements, animation, lightbox popups, mega menus and more.
Week 7 – UX Design 4
- Advanced interactive prototyping.
- Introduction to Dynamic Panels
- Axure forms: Designing a Contact Us, Search and Sign in experience.
- Dynamic panels for carousel sliders.
- Building logical flow paths into your prototypes using variables and conditions.
Week 8: UX Measurement
- How to plan, facilitate and communicate usability testing sessions and outcomes for digital products.
- Introduction to usability testing and its role in product and service design.
- Formative Vs. Summative usability testing (and when to use which).
- Workshop: Creating usability test scripts for objective, accurate and insightful results.
- Recruiting and screening respondents for your testing sessions.
- Quantitative UX measurement: Important quantitative scoring for tasks
- Setting up a usability lab for desktop or mobile interface testing.
- Compiling a Usability Testing Results, Findings & Recommendations
- Final presentations with a UX careers and portfolio workshop. Networking drinks.
Coffee, tea and refreshments provided. Attendees are required to bring their own laptop, however, spare computers can be provided on request.
What our past attendees say
“The thorough planning and structure of the UX modules gave me an accelerated understanding of all major UX Techniques. Thanks to this, I now take a more user centred approach to everything that I design. His constructive guidance nurtures students and helps them to achieve their potentials. The generous donation of time has been well-received from all students and has provided many a great launch pad into this competitive industry. Mike’s taste in music also gets my stamp of approval.“
Digital and Motion Designer (Agency)
“I wanted to let you know that I recently conducted consumer usability testing with the User Researcher and Design team at my company. It was fantastic to apply what I learnt with you and to understand the various terms and processes, thank you!! I will keep an eye out for the next courses.”
Senior Clinical Usability Analyst, Safety and Quality (Government – eHealth)
AUD $2,950 (inclusive of GST)